[Hidden-tech] Machine learning for games

Aaron E-J the at otherrealm.org
Wed Mar 25 16:38:40 UTC 2020


I would recommend checking out TensorFlow ( https://www.tensorflow.org/ 
).  It is open source (something I am a big advocate for, if your are 
making the game, go open source!  Especially games that are user based, 
you can still charge for a subscription!) and widely used by large data 
science and machine learning companies (like Google who created it).

Aaron E-J
The Other Realm LLC
http://otherrealm.org
http://theotherrealm.org (Blog)

On 2020-03-25 10:03 AM, Alan Frank via Hidden-discuss wrote:
> Hi,
>
> I am working on a program to play a game which is structurally similar 
> to backgammon.  (It is a proprietary game, so I don't want to use the 
> name on a semi-public forum.)  I anticipate using some form of machine 
> learning to get the program to play well.  All of the references which 
> I have been able to find on machine learning are for training against 
> static data sets or solitaire games.  I have some ideas on how to do 
> what I want, but not necessarily using state-of-the-art techniques.  
> Because I am hoping, in addition to coming up with a good program, to 
> be in a position to get a job in the machine learning field, I am 
> looking for any resources on current techniques that might be helpful 
> in this domain.  It would be particularly helpful to use AWS machine 
> learning here, as I am also trying to get up to speed on AWS.
>
> --Alan
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