[Hidden-tech] Job Listing: UI/UX

Ronald Blechner rtblechner at gmail.com
Sat Apr 27 13:47:16 UTC 2019


I received a reply from Paul Hake last night; the salary range mentioned
for an artist position was definitely not a bad range for an artist
position, especially in the Valley.

Background:

The video game industry is notorious for underpaying developers, so seeing
a UI/UI position listed as an artist made me go "Hmm." I've seen Western
Mass tech jobs that were well below going rate; this was not one of them.

Ron

P.S. I wonder if we'll ever return to the prerecession days where employers
actually list the salary range in the want ad. (I acknowledge this is now
the norm across most industries.)


On Sat, Apr 27, 2019, 7:37 AM Aaron E-J via Hidden-discuss <
hidden-discuss at lists.hidden-tech.net> wrote:

> And if so, which is more?
>
> Aaron E-J
> The Other Realm LLChttp://otherrealm.orghttp://theotherrealm.org (Blog)
>
> On 2019-04-26 4:33 PM, Ronald Blechner via Hidden-discuss wrote:
>
> Before I refer a friend, should I infer that "UI Artist" mean Game Artist
> salary rather than UI Engineer Salary?
>
> Best,
> Ron Blechner
>
> On Fri, Apr 26, 2019, 4:13 PM junkmail--- via Hidden-discuss <
> hidden-discuss at lists.hidden-tech.net> wrote:
>
>> Hello, list -
>>
>> HitPoint Studios in Greenfield is looking to hire a UI/UX designer
>> immediately.  Game experience is strongly preferred, but don't let
>> that stop you!
>>
>> You can find more info here - https://www.hitpointstudios.com/careers/
>>
>> But here's a copy-paste of the description for your convenience:
>> --
>> The UI Artist will be responsible for taking game art from a brief all
>> the way to the finished product. This will involve: assembling design
>> references and conducting competitor analysis, wireframing and helping
>> define UX flow by working closely with game designers, helping
>> establish the game’s overall visual theme, creating mockups, helping
>> the rest of the team to create and export final UI and 2D assets from
>> Photoshop or Illustrator for use in-engine. The UI Artist will be
>> expected to help provide design feedback and polish along the course
>> of development.
>>
>> Core Abilities
>>
>>      A strong portfolio of your previous UI designs, ideally showing a
>> range of varying styles.
>>      An understanding of the current Mobile Games market and its more
>> popular design styles.
>>      Discerning opinions of what constitutes good UI design — knowing
>> what you like and why.
>>      The ability to design and create UI assets to a polished,
>> professional standard.
>>      Professional experience with Photoshop and/or Illustrator.
>>      Experience working and communicating closely with Developers.
>>      An eagerness to learn new design and technical skills.
>>      Located in the Eastern timezone
>>
>> Preferred Qualifications
>>
>>      Experience with Unity, particularly its UI system is huge bonus.
>>      Remote work is possible but ideally in Massachusetts.
>> --
>>
>> Regards,
>> creath carter
>>
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