[Hidden-tech] Dearest font geeks,

Duane Dale duane.dale at gmail.com
Thu Nov 11 11:27:16 EST 2010


Rather than answers (to Kirsten's questions), I have an author to suggest:
Robin Williams (a woman, and not the actor/comedian).

I think it's her *Non-Designer's Design Book* that I've read and enjoyed,
but her *Non-Designer's Type Book *would probably be more relevant to the
topic at hand. Subtitle: *Insights and Techniques for Creating
Professional-Level Type*.

I suspect her books might be helpful even to the pro-level designers on this
list.

-- Duane Dale


On Thu, Nov 11, 2010 at 10:25 AM, Kirsten Bonanza <kirbonanza at gmail.com>wrote:

>   ** Be sure to fill out the survey/skills inventory in the member's area.
>   ** If you did, we all thank you.
>
>
>
> Thanks everyone for the great feedback.
>
> By 'in person' I mean "as printed by a commercial printer on a press, with
> good paper (from a computer-generated InDesign or Quark file?)."
>
> The games are card games, and board games.  So it is literally something
> that will be played in person with the likelyhood of an online version.
> Thus my desire to not have to redo the entire look; 'do it right the first
> time' so to speak...
>
>
> Kirsten Bonanza
>
> Create Better Impact www.createbetterimpact.com
> Sustainable Bonanza www.kirstenbonanza.com
>
> LinkedIN http://www.linkedin.com/in/kirstenbonanza
> (620) 449-9110
> Skype Kirbonanza
>
>
>
> On Tue, Nov 9, 2010 at 6:02 PM, michaelbix <michaelbix at straight-arrow.cc>wrote:
>
>>  Dear Kirsten,
>>
>> Please define what you mean by your phrase "in person."
>>
>> On paper?   As printed by a home printer (from the application or help
>> files?)... or as printed by a commercial printer on a press, with good paper
>> (from a computer-generated InDesign or Quark file?).
>>
>> Or is this "in person" for the gamer in some other way I don't get?
>>
>> Clearly the gamer will receive or see fonts in some printed materials (ie.
>> advertising in shops, ads in graphic novels, game covers, game
>> documentation) although documentation is increasingly accessed via
>> downloaded/onscreen pdf's and live streamed help files directly from the
>> manufacturer's or distributor's website.  Font resolution can be extremely
>> truncated in a game view unless it's HD... which limits some uses of serifs
>> and italic, for instance as well as certain bolds, drop shadows and fancy
>> fonts.
>>
>> So some clear distinctions here would help us answer your question.
>>
>>
>> Thanks
>> Michael
>>
>> Michael Cerulli Billingsley
>>
>>
>>  *= Straight Arrow Recordings =*
>> *Location Recording - Sound Design - FX/Sound Solutions*
>> C104 The Cotton Mill, Brattleboro, Vermont
>> office 802-254-3975 ~ studio 802-254-3975
>>
>>
>>
>> On  4 November 10, at 5:10 PM, Kirsten Bonanza wrote:
>>
>>    ** Be sure to fill out the survey/skills inventory in the member's
>> area.
>>    ** If you did, we all thank you.
>>
>>
>> Everyone has a preference... admit it.
>>
>> I am clueless as to the technical reasons but as I understand, some fonts
>> work better on a computer screen and others in person.
>> I am working on designing several games and I know that they will be
>> viewed both ways.
>>
>> Any thoughts as to which fonts are better on the eye BOTH in person and
>> via computer is much appreciated.
>>
>> Kirsten Bonanza
>>
>> Create Better Impact www.createbetterimpact.com
>> Sustainable Bonanza www.kirstenbonanza.com
>>
>> LinkedIN http://www.linkedin.com/in/kirstenbonanza
>> (620) 449-9110
>> Skype Kirbonanza
>>
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